Samsung Hackathon – Day 2

Posted by on Nov 14, 2016 in VR Prototypes, VR/AR | No Comments
Samsung Hackathon – Day 2

The first part of the day was a mad rush to make code changes of the first round of presentations. The first round lasted about 1.5 hours. Then we found out we go into the final rounds! We made some quick changes before the big presentation in front of all the attendees and final round of […]

Samsung Hackathon – Day 1

Posted by on Nov 12, 2016 in Creativity, Design, VR Prototypes, VR/AR | No Comments
Samsung Hackathon – Day 1

Samsung held a VR Hackathon the first weekend in November. Hack Reality was held at their headquarters in Mountain View, California. I flew down for the weekend not really knowing what to expect and was pleasently surprised by the venue setup and how quickly I was able to find a team. Day one was a success! […]

Unity Technologies – Women in Gaming Workshop

Posted by on Nov 3, 2016 in VR Prototypes, VR/AR | No Comments
Unity Technologies – Women in Gaming Workshop

Last Saturday I had the opportunity to attend at Women in Gaming Workshop put on by Unity. The event was held at the University of Washington in Seattle Carl Callewaert was the instructor. He is currently a product evangelist at Unity. He will be speaking at Unite this year so if you’re in LA check out […]

Unreal Engine – Oculus Gaze Input

Posted by on Nov 1, 2016 in VR Prototypes, VR/AR | No Comments

This is my adventure in trying to get the Oculus Gaze Input to work with Unreal Engine 4.13. After much research, forum reading, and youtube surfing this is how you set up the initial actions.   I am currently running through some simple prototypes and creating them both in parallel in Unreal and Unity. It’s […]

Unity3D – Unity Event System Gaze Input

Posted by on Oct 29, 2016 in VR Prototypes, VR/AR | No Comments
Unity3D – Unity Event System Gaze Input

Unlike my last post where I used the GoogleVR Gaze Input, I wanted to solely use the Unity Event System Gaze Input for hover selection. On hover, I told the pink (left) box to move up and the blue (right) box to move backwards.                           […]

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