After Effects Seattle October – Virtual Reality Night!

Posted by on Oct 26, 2016 in Motion Graphics, VR/AR | No Comments

The After Effects Seattle User Group hosted a Virtual Reality Night for their October Meetup on the Adobe Campus in Fremont, Seattle. Eva Hoerth and Eugene Capon both spoke and brought us some great VR “get-your-butt-creating” enthusiasm! Eva talked about her famous gif (link here is actually a youtube video) that went viral on reddit awhile back.  She mentions […]

Cinema 4D – Mograph

Posted by on Mar 19, 2014 in Motion Graphics, SCCA Special Topics | No Comments
Cinema 4D – Mograph

In this video I used Mograph in Cinema 4D. I played with the Fracture Object, Random Effector, and Plain Effector to make a 3D type animation to use in After Effects. The tutorial I learned this from is from greyscalegorilla.  

Cykel Seattle Promo 2

Posted by on Jan 29, 2014 in Fun, Motion Graphics, SCCA Special Topics | No Comments
Cykel Seattle Promo 2

Here is the second promo for Cykel Seattle! Promo for Cykel Seattle: A mobile app for urban bike commuting. (http://www.valmaughmer.com/cykelseatt…) Motion designer: Stephanie Hawn Graphic designer: Val Maughmer and Stephanie Hawn Music: Tim Morris via audiojungle

Cykel Seattle Promo 1

Posted by on Nov 13, 2013 in Fun, Motion Graphics, SCCA Special Topics | No Comments
Cykel Seattle Promo 1

Here is the final promo for Cykel Seattle! I will be starting the 2nd one soon… Promo for Cykel Seattle: A mobile app for urban bike commuting. (http://www.valmaughmer.com/cykelseatt…) Motion designer: Stephanie Hawn Graphic designer: Val Maughmer and Stephanie Hawn Music: Spring by audiojungle                         […]

UX in Motion

Posted by on Nov 13, 2013 in Fun, Motion Graphics, SCCA Special Topics | No Comments
UX in Motion

I recently took a class from UX in Motion. It was all day Saturday, and in a few short hours I learned how to animate UI elements in After Effects. I was honesty surprised at how simple it was. You can, of course, get really complicated (i.e. sci-fi movie interfaces) but we mostly focused on […]

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